Disable most autobuyers to get a low EP at first without overshooting. Recommended study tree setup for first dilated run: AD/ID + Idle (Active loses IP multi too fast) + 222, 223, 225, 228, 232 and 233. Eternity Challenge 3, at least 140 Time Theorems. Finally, by building up the count of your highest dimension, you can Dimension Boost to unlock a higher dimension, up to the Eighth, and multiply all Dimensions up to the amount of Boosts (until 8 Boosts, where it boosts them all) by 2x multiplicatively and finally make an Antimatter Galaxy (increase the effectiveness of Tickspeed upgrades). For EC6, you are forced to take the active path due to the challenge's location in the tree, and you should also take the ID path. Hold R (or hold R and hit H) during the run to get your RGs. Starting at 143 TTs, you can do ECs again! This will be important for getting to 1e50 EP. Eventually, you'll be able to finish EC5x4, and EC2x5, and EC5x5, then EC7x3 (If you do EC7x3 earlier on you will cap very steeply at ~e3000 IP) (You can do EC8x2 at this point as well, and you could do EC7x4 a little later on) and then EC4x4 and EC6x4. Is that even legal?? which is about ten times as much IP/min as you were making before! However, it is possible to beat some EC12 completions before EC11x4, so you can delay later EC11 completions if you are impatient), EC12x2 (EP: 1.39e706, TT: 6,958 | Goal: 1e122,000 IP within 0.8 seconds (800 seconds real time)) (there's not really anything else to say at this point, all you need to do is grind and get enough IP). Effarig (only game speed matters), Time (only game speed matters). I got to ~5.7k from ~4k within an hour when having ~900k eternities, ~300m banked infinities. and all 1e18 dilation upgrades bought. The order of upgrades should go like this: 3x TP upgrade (if possible, but recommended) -> Double dilated time generation -> Galaxy threshold multiplier decrease (to prevent wasting dilated time, as it will reset). But how do they work? 7th Dimension is quite safe, but it can conflict with Eighth Dimensions at 1e54, 1e114, 1e174, 1e234, and 1e294. Turn it on and go to statistics -> past infinities. Selected effect filtering is IMO best. Recommended for: Cosmic Conglomerate, pushing RM. Reality 4+ should take under a day. Why? Instead of waiting to have 5k TTs spare on top of a complete build, do a 'dash' to unlock dilation buying only the minimum studies required. It can have quite a significant impact, but it depends on several other factors such as having TS192 for uncapped Replicanti, replication speed and similar. Gets 200ms Realities at the start of Ra, 100ms at the end. You get one every 2 levels of Teresa. If the Dimension can't be afforded when the interval is up, it waits until it is able to buy it, which buys the Dimension and starts the interval timer again. Some of the dilation upgrades, especially the huge IP multiplier, will boost your progression and allow you to get all the achievements except 132, 137 and 138. 32. I would now give lowest priority to interval/cooldown of BH since you likely cover way over 99% of your time already, making it near permanent so you don't get much from it. As you'll be producing antimatter from start to end of Realities, these end up being a good all-arounder Glyph that doesn't have too many specific niche uses, but also is usually going to be worth slotting 1-3 in fairly often. Make sure you do the 1e400 IP first eternity unlock, it's an important one as the "start with 100 eternities" upgrade is huge. So, we now have different strategies we can explore for farming IP/min as fast as possible: For a more thorough and specific breakdown of what's going on and what's best for IP/min: The Big Crunch button has three lines: Your whole goal in this section is to crunch at Peak IP/min. At this point, buying TT will not make as much of a difference, as you produce more than you can buy, and you don't have to buy TT anymore. For Effarig I would say RM multi/Game Speed matters most and rarity of glyph matters more than having exactly those 2 other options. Maximizing rarity is not too important for now. Infinity Point gain X [ ] - More IP is always nice, but the values on this aren't all that high. By now, it should be faster to push to get more galaxies instead of going with whatever you can get instantly. Singularities are accompanied by Singularity Milestones (SM) which give you buffs like lowering DMD upgrade costs or multiplying your DE and DM production. Last 2 row 3 upgrades are something you will only get in automator section. At 100,000,000 infinities and 70 spare TT, you can buy EC4x1 and can attempt it. Once you've done that, replicanti galaxies are faster to get. From this point on, we have choices - we can spend IP speeding up Autobuyers (which will optimise speed), or on buying the 4th column of Infinity upgrades (which will reduce the road to each Infinity). Within 5e22 Singularities, you will have unlocked all the DMD related autobuyers, plus their speeds will have gone down to "instant". With +50% for extra effects you now have chance to get 3 out of 4 effects on glyph. 1e10000. After this, do a bunch of quick runs for Eternity Milestones. Unfortunately, this part is very slow. Now it's time for some fun. 3) Restart from last reset. However, at the start of the game, it still does not rise exponentially over time (your antimatter rises like And remember, don't be scared to use the "Lose a Dimboost" Button if you make a mistake. After you beat EC12x5, you should have over 1e1300 EP (you actually don't need this much to beat EC12x5, but you should eventually get 1e1300 EP). These time dimensions will help with production, but unlocking each one will be slow due to having to wait for EP and TT.
Guide | Antimatter Dimensions Wiki | Fandom You'll probably need 2 Galaxies. (if you reached eternity before a full second bar, you will want at least e1800+ replicanti filled.). Helps a bit more post-break than before. You also get the Achievement To infinity!, rewarding you with starting runs with 100 antimatter (that includes Boosts and Galaxies!). From there choices will be up to you, one noteworthy mention is TGR > TP4 line so you can just let the dilation stuff be on autopurchase without a need to min max as much. If you feel sentimental, back up your save, and then Doom Your Reality. This seems like a time wall after you have 1e308 Dark Matter, but there are several things you can do to speed it up by a factor of 2x: After Achievement 177 (actually you can do it before but there's no point because you won't have enough IM to buy it), you can get Omnipresent Obliteration. By the start of this section, you should be able to fully automate infinities. After TS181, Power glyph is obsoleted by Infinity for AM/IP. challenge 2: press m when at least 3 dimensions are available for purchase at once. Gonna give it another crack later. You can automate the pressing of R or you can do it yourself, and you will get max RGs in that 5 seconds between crunches. The closer your black holes are to being permanent (permanent happens at e19 RM by the way) - the less runs you will 'waste'. : Progress related achievement (Possible with about e3100 EP and 4e17 dilated time on hand and TD7 unlocked, used to be possible earlier), respec time studies and go into dilation. You will get Strike/Rift 4 (Recursion/Dispersion/Contradiction) at 115 total TT. Glyph builds to use in this channel outside of Ra: RM: eprrt -> erppi (Teresa 8) -> eppii/epppi (Teresa 10) -> epppi (Teresa 12/e43 sac). There is another infinity upgrade for 1,000 IP that will be unlocked that generates IP offline based on your best IP/min without using max all. Once your way far behind glyphs are updated - it should be good enough to this time farm RM yet again. Farming glyphs becomes much faster now, hence here is some advice on how they work. This lowers time you need to wait for glyphs to appear but requires you to react/disable automator faster. NOTE: The optimal GL Effarig is currently 'GS, Instability, Achievement, one more' (AM Prod > ALL > Buy 10 but it's extremely close). Don't forget to go for another dilated run each time you buy a x3 tachyon multiplier, as well as focusing on normal runs every now and then for more EP, which will help you a lot when you go back to dilated runs. At this point, there is only 2 more challenges left to be completed, EC11 and EC12, each with their own unique quirks. To do this, keep crunching until the message pops up that says you failed. I recommend to aim for the Effarig Reality requirement at 5e11 relics with 5 different glyph/3 effects setup we used before (Royal Flush). You should have ~+4% rarity which is neat. This property actually starts with inflation era, when you buy the upgrade to make galaxies 50% stronger. At V level 24 or sooner, finish Hard-V. Use errpt for Post-Destination and yerrr for Glyph Shutter. It may be just easier to disable your crunch autobuyer after 5e11 IP, because your IP will be increasing significantly and you will keep being able to get more and more, which requires updating the crunch autobuyer if it's on, which may be unnecessary to do right now. You can also. (By setting Automatic Dimboosts to 4 max dimboosts and 10 galaxies to always dimboost, we never do any dimensional boosts, which at this point in the game don't save enough time to be worth it, at least for IP/min grinding. Faster than a potato^286078: Progress related achievement. Once you do finally get to unlock Time Dilation, you get a new section in the Eternity tab, and are presented with a new screen of upgrades, and are able to dilate time (which are new features). This is a huge jump in complexity compared to the rest of the game - what do all of these buttons, dropdowns and input fields do? All of this combined is ~15x to all Dimensions and ~2.5e9x increase in Antimatter production! There will be some sort of difficulty in trying to make setups that let you push. Around 1.6e14 Singularities, your Auto Singularity cap threshold drops to x1.00, meaning you can now automatically get Singularities without wasting any DE. So turn off your black holes and abuse EC12, where game time passes slower. If you missed it at the first and second opportunities, this is the last chance you get for a long time. Effarig gives increased rarity to glyphs via new currency that is farmed passively - Relic Shards. You will start getting antimatter per second. If you are struggling to get challenge times down try turning on Automatically Retry Challenges in Options. Don't forget to purchase the IP multiplier infinity upgrade. x1 Dilation - TT per hour(it's finally useful), DT time gain, galaxy threshold. The exponent of Dimension/ID/TD and tickspeed multipliers are reduced to ^0.75 of the normal values while you are dilating time. First infinity with 1 galaxy unlock one is pretty easy to do as well if you want to, if you are doing challenge 8 first this will be trivial. After that you might push, then do EC1, completion 2, with a full tree or very nearly so, and then do EC3, with TD and the Idle path. The Singularity autobuyer only activates upon reaching a threshold above the cap, however, so manual buying is preferred if you want the best Singularity gain rate. At this point, youll begin generating Imaginary Machines (iM) instead, which can be used to purchase Imaginary Upgrades. Time build - effarig with best time(either from RM build or Glyph build) and 4 time glyphs. Once you get glyph instability - you should be getting ~3.3-3.5k glyph levels with line 10 being 3s. 3) For runs in dilation between first and second black hole - use a build of: Outside of blackhole it's better to use active branch. Here is when to use each path: Use the Passive (middle) path when farming EP. It's gone up to 1.165x per upgrade! For example, if your tickspeed upgrade costs 10^8, upgrading it will cost 10^ (8 + y) = 10^ (8 + 1) = 10^9. The game has become more focused on being idle when you get to this point and more about Infinity Dimensions, so you may as well set bulk dimboost amount to 1 as all progress is gated by Replicanti/ID growth anyway, but it's up to you if you really want to, since it will make shorter runs slightly longer if bulk dimboost amount is 1 at all times. It might look scary, but if your Rift 2 is at 100%, turn the third rift on. You currently won't be able to get enough antimatter, but you will be able to get it later.
Is Jim Perdue Related To David Perdue,
Victoria Police Enterprise Agreement 2021,
Neil Rock Diamondrock,
Veneers Dominican Republic,
Articles A