@DCShannon so you are saying that you believe that settlers do not use ammo? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. How do i give my companion a different weapon (gun) So i have rex and cass currently, everytime i try to put a perfect condition weapon in cass' inventory she would still use the caravan shotgun, is there a specific weapon type i have to give her or smth? If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. So you'll have to supply them. Settlers still require ammo to use a gun but it doesn't seem to get consumed when they fire. You're browsing the GameFAQs Message Boards as a guest. She will also accept apparel specific to the White Glove Society, and giving her the items White Glove Society attire or formal wear, will result in her teaching the unarmed move Scribe Counter. @DCShannon Is it a magic gun too?
Do companions need ammo? : Fallout: New Vegas This should not be needed for any companion or follower as the are now covered by the script.
How to have the best Fallout New Vegas experience today - PCGamer No. Not sure about gear degrading, but Companions Infinite Ammo-mod saves you a lot of higher-end ammo, especially if you give Boone the All-American like I do every replay, it's become a habit since he stole it the first time. [random, baseless argument that companions are OP because they don't use ammo.]. Some people are proof that G-d exists; evolution would have prevented them. Gun Runners' Arsenal (truncated as GRA) is a Fallout: New Vegas add-on released on September 27, 2011, along with Courier's Stash. They don't need ammo for their default weapons, they have an infinite supply. This add-on increases the number of unique weapons, weapon mods and powerful ammunition types and adds other ammo recipes to be discovered in the Mojave Wasteland. Copyright 2023 Robin Scott. is there such a thing as "right to be heard"? The Brush Gun technically deals the highest damage, but the .45-70 ammo is rather expensive and hard to come by through scavenging. As I said in the post the comment was made on, I suspected that this was possible, but couldn't prove it. All permanent companions' default weapons have unlimited ammunition. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. Do you know any companions that use energy weapons, I'd like to give my gattling laser away. Set Target. Will companions/settlers still run out of ammo if I give them a matching gun? Has the Melford Hall manuscript poem "Whoso terms love a fire" been attributed to any poetDonne, Roe, or other? Only Boone and Veronica are able to carry or wear faction apparel. All rights reserved.
Gun Runners' Arsenal | Fallout Wiki | Fandom Followers have Magical Companion Ammo for their default guns, but if you want them to use any other weapons, you'll need to supply them with ammo. Mysteriously, the Courier will have it. 2023 GAMESPOT, A FANDOM COMPANY. Sometimes when entering a casino, your companion will lose their weapons, and upon leaving, they will still not have their weapons. This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. The only time companions will have infinite ammo is when they use their default weapons. ], Guards not equipping the items I give them. ], Veronica won't walk around with me anymore. It's normally $20, but on Steam New Vegas goes on sale multiple times. This author has not provided any additional notes regarding file permissions, Core concept and most of the implementation is courtesy of Morat48, This mod is opted-in to receive Donation Points. Can I use my Coinbase address to receive bitcoin? All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. Typically my perimeter turrets kill stuff way before my settlers see them. GARU - Infinite ammo for your companions at Fallout New Vegas - mods and community All games Fallout New Vegas Mods Gameplay Effects and Changes GARU - Infinite ammo for your companions GARU - Infinite ammo for your companions Endorsements 2,488 Unique DLs 23,776 Total DLs 36,410 Total views 166,855 Version 1.0BETA Download: Manual Last updated So Nerve grants a total bonus of +50% damage and damage threshold to companions with 10 Charisma and only +5% to both at 1 Charisma. The results will be all the mods available for that companion, starting with the most downloaded mods. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. One does not need to have their companions actively following to gain their perks; they can be told to wait. Mini nukes for the fatman do actually get consumed and I'd guess (although haven't tested) that this is also true for missiles. Every permanent companion has their own quest, either side or unmarked. My cousin was one of the companions and he just wouldn't stfu about how much ammo he was burning through. Log in to view your list of favourite games. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? The following is based on bugged content. This mod allows permanent teammates and temporary followers to use most weapons with unlimited ammo (scripted refill). I know Raul changes to his Mexican Cowboy outfit (can't spell the right word) if you go that route, so I don't bother giving them armor or weapons after a while.
This means they only need to carry 1 ammo. Nice one Posts:3473 Joined:Thu Jun 21, 2007 5:30 am -spoilers-. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. Connect and share knowledge within a single location that is structured and easy to search. My follower picked up a gamma pistol and a few rounds along our travels, and ran out of ammo shortly after. They will also stop using a weapon if it breaks, according to the wiki. Leaving a companion without any of their magical companion ammo will mean that they will be unable to fire their ranged weapon until the ammunition is returned. Companions will use the highest DAM weapon that they have ammo for, and if they don't have any, they revert to their default weapon. Same as how there's special "companion arrows" in Skyrim. What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? The thing I do is basically have her use the ammo that I used to use in my old guns, ie, I changed my sniper to .50 cal ammo, so I have a lot of spare 308, so I try and find something worthwhile that's a .308, etc. All 8 companions have very different.
Fallout: New Vegas companions | Fallout Wiki | Fandom Do mine eyes tell me lies? This mod allows companions to use any weapon as a companion weapon, with unlimited ammo. Magical companion ammo is a type of ammunition in Fallout: New Vegas . gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Stats in Fallout 1 and 2 (and Tactics) work differently than the newer games. Some of it is really ugly.
Do companions' weapons degrade in Fallout: New Vegas? Better yet do you know of a list that shows all the companions and shows what guns they can use. I believe that you can you a weapon that uses the same ammunition and the ammunition perk still applies hope it helps. There are a few places you can pick up Fallout: New Vegas, but only two of them are worth your time: Steam or GOG. How the topic says. I'm going to try that tomorrow. This may not be completely fixed in player/1.20.352: There was an instance of Rex and/or EDE attacking the human companions upon returning to The Lucky 38: This only seems to have been corrected after going back a couple saves and removing all remaining inventory from Rex; see more details at. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now! This optional content also adds new challenges and more achievements and trophies. 1. The best answers are voted up and rise to the top, Not the answer you're looking for? It was so untested that with some luck in 2-3 game weeks you can literally buy the entire Gun Runners' stock just from selling what you find there. Why are players required to record the moves in World Championship Classical games? Generating points along line with specifying the origin of point generation in QGIS, Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). Yep, unfortunately you do need to give the companions ammo. Is there a developers area with all items like in fallout 3? Guns do require ammo for your follower to use if it is not the default weapon they come with. Identify blue/translucent jelly-like animal on beach. Fallout New Vegas Hidden Weapon Extra Ammo. There do seems to be some exceptions for this though. The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time . -removed world placement of companion ammo source. If equipping followers with a better weapon, (DPS is checked) add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead. Archived post. Well, i'll go ahead and make a sweeping generalization and defend it with a strawman.
They only change gear if they are given gear that has a better Damage Threshold than their own outfits. @DCShannon I'll have to keep a closer eye on them to see. A way around this is to turn hardcore mode off (if it is active). Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Fallout: New Vegas NPC Commands For almost all NPC commands, the NPC must be targeted before typing the command. Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. Each companion also has a special attribute referred to in the game as Nerve.
Do NPCs use up ammo? - Fallout: New Vegas - GameSpot This is more prone to happen if one chooses to wait for the companion, however. Companions in the player's party deal damage based on the game's difficulty setting. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy.
fallout 4 - Will companions/settlers still run out of ammo if I give Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). Companions default armor doesn't degrade and their default weapons don't run out of ammo.